Augemented Learning Media Design At SMKN 8 Padang
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Abstract
The swift advancement of information and communication technology has influenced a variety of existing media, prompting individuals to handle knowledge in a more inventive and effective manner. Smartphones, which are vital tools in everyday life, significantly contribute to different sectors, particularly education. Utilizing smartphones as educational tools can lead to more captivating and efficient materials while maintaining the essential content. Augmented Reality (AR) has surfaced as a groundbreaking medium in education, merging the physical world with digital objects, which can boost student engagement and improve learning outcomes. This study employs the Multimedia Development Life Cycle (MDLC) approach to create an AR-focused learning media application. The findings from the User Acceptance Test (UAT) carried out with ten 10th-grade TJKT students revealed an average score of 85.5%, suggesting that the application is appropriate for use. These results highlight the promise of AR in improving the learning experience and interaction between educators and students.
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